Closed
Description
Would it be possible to implement a version of Bloom with either a Convolution Kernel or with an option for custom flare textures? Looking to create an effect similar to the new PostProcessing Anamorphic Demo to simulate Bloom in real-world lenses better. This in combination with the new Lens Distortion, Lens Flare, and Noise would look amazing.
Anamorphic Demo
https://threejs.org/examples/?q=anam#webgpu_postprocessing_anamorphic
Convolution Bloom
https://docs.unrealengine.com/5.0/en-US/bloom-in-unreal-engine/