Open
Description
It would be great if Processing for Android could wrap the APIs for detecting and processing user input from game controllers that are already included in the Android framework. They are not currently easily accessible in Processing for Android. Making these APIs accessible in Processing would enable developers to create interactive experiences using game controllers on Android devices, including the increasingly popular Android-based gaming handhelds from the likes of Anbernic or Retroid but also any kind of Android smartphone or tablet with a bluetooth controller plugged in.
Edit: An example of a Processing sketch running on an Anbernic 353V
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