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Description
Please, before submitting a new issue verify and check:
- I tested it on latest raylib version from master branch
- I checked there is no similar issue already reported
- I checked the documentation on the wiki
- My code has no errors or misuse of raylib
Issue description
Using Microsoft Visual Studio and a debug build, when i load various models from the Kenney Hex set in both .obj
and .glb
format, runtime issues a warning about a Heap Corruption at the UnloadModel()
call, the same models work fine using v5.0. This even happens when just LoadModel()/UnloadModel() is used without drawing.
After using git bisect
from the current main as of today back to v5.0 the offending commit was labeled as 86ead96 (Optional GPU Skinning)
Environment
Windows 11, MSVC
Issue Screenshot
Code Example
...
model = LoadModel("resources/obj/dirt.obj");
UnloadModel(model);
...
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