✨ Shader demo - More than 300 examples
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Updated
Oct 3, 2023 - ShaderLab
✨ Shader demo - More than 300 examples
知乎专栏“UnityShader魔法书”代码库,作为一个共享着色器代码的地方,所有在专栏文章中出现过的着色器都会收录在这里。
Materialize Main Branch. Materialize is a program for converting images to materials for use in video games and other 3D applications.
Boids AI swarm demo for Unity.
Transform your simple, bland transitions and movement into juicy springy movement!
Learn how to bake animations as a series of "snapshots" of meshes.
Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!
🌠 Updated version of the official Unity Procedural Examples project
A minigolf microgame made with Unity for educational purposes
In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!
Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.
Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigation System, no external assets needed!
In this tutorial repository you can learn how to add a Touch Movement Joystick to control your player using the New Input System.
Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model
Learn how to set up Unity IAP for both Google Play and the Apple App Store
Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected by gravity, throwing a banana, or any other projectile!
In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.
Learn how to implement a framework to manage animations between scenes.
Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer
In this repository you can learn how to implement a flamethrower that damages enemies over time, including applying a burning effect to the enemy
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