Procedurally generated Zelda dungeons
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Updated
Dec 1, 2024 - C#
Procedurally generated Zelda dungeons
非线性三目标精确算法
Algorithm used in my Final Course Work for my Electrical Engineering degree, used as a way to solve the Generator Maintenance Scheduling problem through a multi-objective optimization algorithm.
A C# implementation of the non-dominated sorting.
Numerical simulation of quenching cylindrical samples of steel.
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