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Unity tips and notes
That is, macOS-centric notes …
Open any *.asset
file in TextEdit. For example: Assets/qezz_default.asset
; the version on the first line.
On a Mac, simply change name of Unity directory in /Applications/...
.
Naming convention suggestion: Unity X.Y.Z[fp]W
(f
= official release and p
= patch release).
Example: Unity 2017.3.1f1
Download previous versions here: Unity download archive
Once installed, create alias of Unity.app
, and move this to the macOS dock.
•
├── Gizmos
├── Main
│ ├── Animations
│ ├── Audio
│ ├── GUI
│ ├── Materials
│ ├── Models
│ ├── Plugins
│ ├── Prefabs
│ ├── Resources
│ ├── Scripts
│ ├── Shaders
│ ├── Terrain
│ ├── Textures
│ └── Utilities
├── Sandbox
├── Scenes
├── Standard Assets
└── StreamingAssets
Save your .blend
into Sources/
folder so you can quickly edit it from Unity (via double clicking). These files are not used for any other reason; they’re just there for quick access as you’re developing.
Exporting (.fbx
) is better because the file size is a lot smaller. Put these in your Prefabs/
folder (you could also call this folder “Exports”).
Overall, your folder structure looks like:
Assets/
Buildings/
Sources/
House.blend
Church.blend
Prefabs/
House.fbx
Church.fbx
Blender’s default cube is 2x larger than Unity:
Possible solutions: Scale down the blender cube by .5
. Or, change dimensions of the Blender cube to 1x1x1
.
You can set Blender’s grid size to be .5
, which will match Unity’s default unit size:
This is set via the properties panel (N key).
Tip: Use SHIFT when dragging to snap at smaller increments.
Unity is Z-forward & Y-up. This is useful to know when exporting FBX from Blender:
Blender is Z up, Unity is Y up. This is the nature of the beast for ANY set of 3D programs, some choose Y, some Z, some offer both as "options".
Max is Z up. Maya is Y up but you can switch it. Blender is Z up. Softimage is Y up. C4D is Y up. Lightwave is Y up. Most CAD software is Z up.
Import the “Characters” package:
The default character size is 1
w x 1.8
h x 1
d (Unity units).
Knowing about this scale will help you to understand scale in Blender for things like doorways or cieling heights.
-
Door length:
2.5
units -
Door height:
3
units -
Window length:
5
units -
Window height:
3
units -
Height from floor to roof:
5
units -
Wall width:
1
unit (should be as wide as character)
It’s a good idea to work with whole numbers when dealing with the Blender to Unity conversion. For example, the distance the window sill is from floor is 1
unit; this make it easy to calculate the overall height of the window as it relates to the overall height of the building (from floor to ceiling).
Create simpler mesh collider geometry in Blender. For example, flat planes for stairs:
… Make sure to separate this mesh from the main stair model.
In Unity, enable colliders for the mesh and then turn off the “Mesh Renderer" for the ramps.
If you name your materials the same, then Unity will use those shared names. This is optimal as that allows Unity to not have a bunch of materials.
Alternatively, separating meshes and adding color materials in Unity is another approach to an optimized Unity workflow.